TTF_RenderGlyph_Blended - Man Page
Render a single UNICODE codepoint at high quality to a new ARGB surface.
Header File
Defined in SDL3_ttf/SDL_ttf.h
Synopsis
#include "SDL3_ttf/SDL_ttf.h" SDL_Surface * TTF_RenderGlyph_Blended(TTF_Font *font, Uint32 ch, SDL_Color fg);
Description
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with
TTF_RenderGlyph_Solid ,
TTF_RenderGlyph_Shaded , and
TTF_RenderGlyph_LCD .
Function Parameters
- font
the font to render with.
- ch
the codepoint to render.
- fg
the foreground color for the text.
Return Value
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
Thread Safety
This function should be called on the thread that created the font.
Availability
This function is available since SDL_ttf 3.0.0.
See Also
·(3), TTF_RenderGlyph_LCD(3), ·(3), TTF_RenderGlyph_Shaded(3), ·(3), TTF_RenderGlyph_Solid(3)
Referenced By
TTF_RenderGlyph_LCD(3), TTF_RenderGlyph_Shaded(3), TTF_RenderGlyph_Solid(3).