TTF_GetGPUTextDrawData - Man Page
Get the geometry data needed for drawing the text.
Header File
Defined in SDL3_ttf/SDL_ttf.h
Synopsis
#include "SDL3_ttf/SDL_ttf.h" TTF_GPUAtlasDrawSequence * TTF_GetGPUTextDrawData(TTF_Text *text);
Description
text must have been created using a TTF_TextEngine
from
TTF_CreateGPUTextEngine ().
The positive X-axis is taken towards the right and the positive Y-axis is taken upwards for both the vertex and the texture coordinates, i.e, it follows the same convention used by the SDL_GPU API. If you want to use a different coordinate system you will need to transform the vertices yourself.
If the text looks blocky use linear filtering.
Function Parameters
- text
the text to draw.
Return Value
( TTF_GPUAtlasDrawSequence
*) Returns a NULL terminated linked list of
TTF_GPUAtlasDrawSequence
objects or NULL if the passed text is empty or in case of failure; call SDL_GetError() for more information.
Thread Safety
This function should be called on the thread that created the text.
Availability
This function is available since SDL_ttf 3.0.0.
See Also
·(3), TTF_CreateGPUTextEngine(3), ·(3), TTF_CreateText(3)
Referenced By
TTF_CreateGPUTextEngine(3), TTF_CreateGPUTextEngineWithProperties(3), TTF_GPUAtlasDrawSequence.3type(3).