TTF_CreateGPUTextEngineWithProperties - Man Page
Create a text engine for drawing text with the SDL GPU API, with the specified properties.
Header File
Defined in SDL3_ttf/SDL_ttf.h
Synopsis
#include "SDL3_ttf/SDL_ttf.h" TTF_TextEngine * TTF_CreateGPUTextEngineWithProperties(SDL_PropertiesID props); #define TTF_PROP_GPU_TEXT_ENGINE_DEVICE SDL_ttf.gpu_text_engine.create.device" #define TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE SDL_ttf.gpu_text_engine.create.atlas_texture_size"
Description
These are the supported properties:
· TTF_PROP_GPU_TEXT_ENGINE_DEVICE : the
SDL_GPUDevice to use for creating textures and drawing text.
· TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :
the size of the texture atlas
Function Parameters
- props
the properties to use.
Return Value
( TTF_TextEngine
*) Returns a
TTF_TextEngine
object or NULL on failure; call SDL_GetError() for more information.
Thread Safety
This function should be called on the thread that created the device.
Availability
This function is available since SDL_ttf 3.0.0.
See Also
·(3), TTF_CreateGPUTextEngine(3), ·(3), TTF_DestroyGPUTextEngine(3), ·(3), TTF_GetGPUTextDrawData(3)
Referenced By
SDL_ttf 3.2.2 SDL_ttf3 FUNCTIONS