SoVolumeFaceSet - Man Page

Render a set of faces within the volume.

Synopsis

#include <VolumeViz/nodes/SoVolumeFaceSet.h>

Inherits SoFaceSet.

Static Public Member Functions

static void initClass (void)

Public Attributes

SoSFBool clipGeometry
SoSFFloat offset

Protected Member Functions

virtual void GLRender (SoGLRenderAction *action)

Friends

class SoVolumeFaceSetP
class CvrFaceSetRenderP

Detailed Description

Render a set of faces within the volume.

This node works somewhat like the SoObliqueSlice node, but instead of a single plane cutting through the full volume, one can set up an arbitrary number of polygon faces inside (and outside) the volume, where the voxel values which the polygons are cutting through will be shown mapped onto the faces.

Coordinates, materials, normals, and other settings for the polygons should be specified as for the Coin SoFaceSet node, so see class documentation of that class for more information.

Note that this node will not work with OpenGL drivers too old to contain support for 3D-texturing. See the extended comments on SoObliqueSlice for more information.

See also

SoVolumeIndexedFaceSet, SoVolumeRender, SoOrthoSlice, SoObliqueSlice

SoVolumeTriangleStripSet, SoVolumeIndexedTriangleStripSet

Since

SIM Voleon 2.0

Author

Generated automatically by Doxygen for SIMVoleon from the source code.

Info

Mon Jan 25 2021 Version 2.0.3 SIMVoleon