SoTextureUnit.3coin3 man page

SoTextureUnit — The SoTextureUnit class is a node for setting the active texture unit.

When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and SoComplexity) will affect the texture unit set in the unit field.

Synopsis

#include <Inventor/nodes/SoTextureUnit.h>

Inherits SoNode.

Public Types

enum MappingMethod { BUMP_MAPPING, IMAGE_MAPPING }

Public Member Functions

virtual SoType getTypeId (void) const

SoTextureUnit (void)

virtual void doAction (SoAction *action)

virtual void callback (SoCallbackAction *action)

virtual void GLRender (SoGLRenderAction *action)

virtual void pick (SoPickAction *action)

Static Public Member Functions

static SoType getClassTypeId (void)

static void initClass (void)

static uint32_t getMaxTextureUnit (void)

Public Attributes

SoSFInt32 unit

SoSFEnum mappingMethod

Protected Member Functions

virtual const SoFieldData * getFieldData (void) const

virtual ~SoTextureUnit ()

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed Description

The SoTextureUnit class is a node for setting the active texture unit.

When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and SoComplexity) will affect the texture unit set in the unit field.

See the SoGuiExample module for an usage example for this node.

FILE FORMAT/DEFAULTS:

TextureUnit {
    unit 0
    mappingMethod IMAGE_MAPPING
}

Since:

Coin 2.2

Member Enumeration Documentation

enum SoTextureUnit::MappingMethod

Enumerator

BUMP_MAPPING
Bump mapping is used.
IMAGE_MAPPING
Normal image mapping is used.

Constructor & Destructor Documentation

SoTextureUnit::SoTextureUnit (void)

Constructor.

SoTextureUnit::~SoTextureUnit () [protected], [virtual]

Destructor.

Member Function Documentation

SoType SoTextureUnit::getTypeId (void) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

const SoFieldData * SoTextureUnit::getFieldData (void) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

void SoTextureUnit::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoTextureUnit::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoTextureUnit::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoTextureUnit::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

uint32_t SoTextureUnit::getMaxTextureUnit (void) [static]

Returns the maximum number of texture units for the current GL context. Do not call this method if you don't have a current active GL context. You should also know that your OpenGL driver supports multi-texturing.

This function is provided only to be compatible with TGS Inventor. It's better to use cc_glglue_max_texture_units() if you're using Coin (declared in Inventor/C/glue/gl.h).

Member Data Documentation

SoSFInt32 SoTextureUnit::unit

The texture unit which will be used for texture nodes following this node in the traversal. Default value of the field is 0.

SoSFEnum SoTextureUnit::mappingMethod

The mapping method for this unit. Default is IMAGE_MAPPING.

This field is not currently supported in Coin. It's included to support TGS' API. We might support the field in the future.

Author

Generated automatically by Doxygen for Coin from the source code.

Referenced By

SoTextureUnit.3coin2(3) is an alias of SoTextureUnit.3coin3(3).

Mon Sep 5 2016 Version 3.1.3 Coin