SoTextureCoordinateBinding.3iv man page

SoTextureCoordinateBinding — node that specifies how texture coordinates are bound to shapes

Inherits from

SoBase > SoFieldContainer > SoNode > SoTextureCoordinateBinding

Synopsis

#include <Inventor/nodes/SoTextureCoordinateBinding.h>

enum Binding {

SoTextureCoordinateBinding::PER_VERTEX Current texture coordinates are applied sequentially to vertices of shape

SoTextureCoordinateBinding::PER_VERTEX_INDEXED Current texture coordinates are indexed per vertex
}

Fields from class SoTextureCoordinateBinding:

SoSFEnum value

Methods from class SoTextureCoordinateBinding:

SoTextureCoordinateBinding()

static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

Description

This node specifies how the current texture coordinates are bound to vertex-based shapes that follow in the scene graph. The DEFAULT binding causes each shape to define its own default coordinates. These default coordinates typically cause a texture to be mapped across the whole surface of a shape.

Fields

SoSFEnum value
Specifies how to bind texture coordinates to shapes.

Methods

SoTextureCoordinateBinding()
Creates a texture coordinate binding node with default settings.

static SoType getClassTypeId()
Returns type identifier for this class.

Action Behavior

SoGLRenderAction, SoCallbackAction
Sets the current texture coordinate binding type.

File Format/Defaults

TextureCoordinateBinding {
value	PER_VERTEX_INDEXED
}

See Also

SoMaterialBinding, SoNormalBinding, SoTexture2, SoTexture2Transform, SoTextureCoordinate2, SoTextureCoordinateFunction, SoVertexShape

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