SoSphere.3iv man page

SoSphere — sphere shape node

Inherits from

SoBase > SoFieldContainer > SoNode > SoShape > SoSphere


#include <Inventor/nodes/SoSphere.h>

Fields from class SoSphere:

SoSFFloat radius

Methods from class SoSphere:


static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This node represents a sphere. By default, the sphere is centered at the origin and has a radius of 1. The sphere is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.

A sphere does not have faces or parts. Therefore, the sphere ignores material and normal bindings, using the first material for the entire sphere and using its own normals. When a texture is applied to a sphere, the texture covers the entire surface, wrapping counterclockwise from the back of the sphere. The texture has a seam at the back on the yz-plane.


SoSFFloat radius
Radius of sphere. This must be greater than 0.


Creates a sphere node with default settings.

static SoType getClassTypeId()
Returns type identifier for this class.

Action Behavior

Draws sphere based on the current coordinates, materials, drawing style, and so on.

Intersects the ray with the sphere. No details are created for intersections.

Computes the bounding box that encloses the sphere.

If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the sphere.

File Format/Defaults

Sphere {
radius	1

See Also

SoCone, SoCube, SoCylinder