SoShaderParameterArray4f.3coin4 - Man Page
The SoShaderParameterArray4f class is used to define a four-dimensional floating point array as shader parameter.
Synopsis
#include <Inventor/nodes/SoShaderParameter.h>
Inherits SoUniformShaderParameter.
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.
virtual void updateParameter (SoGLShaderObject *shaderObject)
Updates the shader parameter in the OpenGL state with the content of the value field.
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass ()
Public Attributes
SoMFVec4f value
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoShaderParameterArray4f class is used to define a four-dimensional floating point array as shader parameter.
Member Function Documentation
SoType SoShaderParameterArray4f::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoUniformShaderParameter.
const SoFieldData * SoShaderParameterArray4f::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
.
Reimplemented from SoUniformShaderParameter.
void SoShaderParameterArray4f::updateParameter (SoGLShaderObject * shaderObject) [virtual]
Updates the shader parameter in the OpenGL state with the content of the value field.
Implements SoUniformShaderParameter.
Member Data Documentation
SoMFVec4f SoShaderParameterArray4f::value
The shader parameter value.
Author
Generated automatically by Doxygen for Coin from the source code.