SoSceneKit.3iv man page

SoSceneKit — scene nodekit class

Inherits from

SoBase > SoFieldContainer > SoNode > SoBaseKit > SoSceneKit


#include <Inventor/nodekits/SoSceneKit.h>

Parts from class SoSceneKit:

(SoNodeKitListPart) cameraList

(SoNodeKitListPart) lightList

(SoNodeKitListPart) childList

Parts from class SoBaseKit:

(SoNodeKitListPart) callbackList

Methods from class SoSceneKit:


static const SoNodekitCatalog * getClassNodekitCatalog() const

int getCameraNumber()

void setCameraNumber(int camNum)

static SoType getClassTypeId()

Methods from class SoBaseKit:

virtual const SoNodekitCatalog * getNodekitCatalog() const

virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)

SbString getPartString(const SoBase *part)

virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)

virtual SbBool setPart(const SbName &partName, SoNode *newPart)

SbBool set(char *partName, char *parameters)

SbBool set(char *nameValuePairs)

static SbBool isSearchingChildren()

static void setSearchingChildren(SbBool newVal)

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

Macros from class SoBaseKit:

SO_GET_PART(kit, partName, partClass)
SO_CHECK_PART(kit, partName, partClass)


This nodekit is used to organize camera, (SoCameraKit), light, (SoLightKit), and object, (SoShapeKit, SoSeparatorKit, and SoWrapperKit) nodekits into a scene. A scene is composed of a list of cameras, a list of lights, and a list of children. There are three parts created by this nodekit: cameraList, lightList, and childList.

The cameraList part is a list part of SoCameraKit nodes. The list itself is an SoNodeKitListPart, and since only one camera can be active at a time, the container of the list part is an SoSwitch node. Use setCameraNumber(), and the scene kit will set the switch to make that camera active.

The lightList part is a list of SoLightKit nodes. The lightList is used to illuminate the objects contained in the childList part.

The childList part contains a set of SoSeparatorKit nodes. You can add any kind of SoSeparatorKit to this list, including SoShapeKit and SoWrapperKit. Since each SoSeparatorKit in turn contains a childList, this part is used to describe a hierarchical scene. (See the reference page for SoSeparatorKit). All members of childList are lit by the lights in lightList and rendered by the active camera in cameraList.


(SoNodeKitListPart) cameraList
This part is an SoNodeKitListPart It has a container that is an SoSwitch node. The list may contain only SoCameraKit nodekits. The active child of the SoSwitch is the active camera. This part is NULL by default, but is automatically created whenever you add a camera, as with setPart("cameraList[0]", myNewCamera) .

(SoNodeKitListPart) lightList
This part is an SoNodeKitListPart that uses an defines an SoGroup as its container The list may contain only SoLightKit nodekits. Add SoLightKits to this list and they will light the members of the childList of this SoSceneKit. This part is NULL by default, but is automatically created when you add a light.

(SoNodeKitListPart) childList
This part is an SoNodeKitListPart that uses an SoGroup for its container. The list may contain only SoSeparatorKit nodekits or nodekits derived from SoSeparatorKit (e.g., SoShapeKit and SoWrapperKit). These children represent the objects in the scene. This part is NULL by default, but is automatically created whenever you add a child to the childList. Also, when asked to build a member of the childList, the scenekit will build an SoShapeKit by default. So if the childList part is NULL, and you call: getPart("childList[0]", TRUE) . the scene kit will create the childList and add an SoShapeKit as the new element in the list.



static const SoNodekitCatalog * getClassNodekitCatalog() const
Returns an SoNodekitCatalog for the class SoSceneKit.

int getCameraNumber()

void setCameraNumber(int camNum)
Gets and sets current camera index. This index refers to which child is active in the cameraList part (SoSwitch node).

static SoType getClassTypeId()
Returns type identifier for this class.

Catalog Parts

All parts
Part Name Part Type Default Type Default
callbackList NodeKitListPart -- yes
cameraList NodeKitListPart -- yes
lightList NodeKitListPart -- yes
childList NodeKitListPart -- yes
Extra information for list parts from above table
Part Name Container Type Permissible Types
callbackList Separator Callback, EventCallback
cameraList Switch CameraKit
lightList Group LightKit
childList Group ShapeKit, SeparatorKit

File Format/Defaults

SceneKit {
callbackList	NULL
cameraList	NodeKitListPart {
    containerTypeName "Switch"     childTypeNames "CameraKit"     containerNode     Switch {
	whichChild 0 	CameraKit {
	    camera 	    PerspectiveCamera {

lightList	NULL
childList	NULL

See Also

SoAppearanceKit, SoBaseKit, SoCameraKit, SoLightKit, SoNodeKit, SoNodeKitDetail, SoNodeKitListPart, SoNodeKitPath, SoNodekitCatalog, SoSeparatorKit, SoShapeKit, SoWrapperKit