SoRotationXYZ.3iv - Man Page

node representing a 3D rotation about the x-, y-, or z-axis

Inherits from

SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotationXYZ


#include <Inventor/nodes/SoRotationXYZ.h>

enum Axis {

SoRotationXYZ::X The x-axis

SoRotationXYZ::Y The y-axis

SoRotationXYZ::Z The z-axis

Fields from class SoRotationXYZ:

SoSFEnum axis

SoSFFloat angle

Methods from class SoRotationXYZ:


SbRotation getRotation() const

static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This node defines a 3D rotation about one of the three principal axes. The rotation is accumulated into the current transformation, which is applied to subsequent shapes.


SoSFEnum axis
Rotation axis.

SoSFFloat angle
Rotation angle (in radians), using the right-hand rule.


Creates a rotation node with default settings.

SbRotation getRotation() const
Returns an SbRotation equivalent to the specified rotation.

static SoType getClassTypeId()
Returns type identifier for this class.

Action Behavior

SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction
Accumulates rotation transformation into the current transformation.

Returns the matrix corresponding to the rotation.

File Format/Defaults

RotationXYZ {
axis	X
angle	0

See Also

SoRotation, SoTransform