SoQtPlaneViewer - Man Page
The SoQtPlaneViewer class is for examining 3D models by moving the camera in orthogonal planes.
Synopsis
#include <Inventor/Qt/viewers/SoQtPlaneViewer.h>
Inherits SoQtFullViewer.
Public Member Functions
SoQtPlaneViewer (QWidget *parent=NULL, const char *const name=NULL, SbBool embed=TRUE, SoQtFullViewer::BuildFlag flag=BUILD_ALL, SoQtViewer::Type type=BROWSER)
~SoQtPlaneViewer ()
virtual void setViewing (SbBool enable)
virtual void setCamera (SoCamera *camera)
virtual void setCursorEnabled (SbBool enable)
Protected Member Functions
SoQtPlaneViewer (QWidget *parent, const char *const name, SbBool embed, SoQtFullViewer::BuildFlag flag, SoQtViewer::Type type, SbBool build)
QWidget * buildWidget (QWidget *parent)
virtual const char * getDefaultWidgetName (void) const
virtual const char * getDefaultTitle (void) const
virtual const char * getDefaultIconTitle (void) const
virtual SbBool processSoEvent (const SoEvent *const event)
virtual void setSeekMode (SbBool enable)
virtual void actualRedraw (void)
virtual void bottomWheelStart (void)
virtual void bottomWheelMotion (float value)
virtual void bottomWheelFinish (void)
virtual void leftWheelStart (void)
virtual void leftWheelMotion (float value)
virtual void leftWheelFinish (void)
virtual void rightWheelStart (void)
virtual void rightWheelMotion (float value)
virtual void rightWheelFinish (void)
virtual void createViewerButtons (QWidget *parent, SbPList *buttons)
virtual void afterRealizeHook (void)
virtual void computeSeekFinalOrientation (void)
Additional Inherited Members
Detailed Description
The SoQtPlaneViewer class is for examining 3D models by moving the camera in orthogonal planes.
The SoQtPlaneViewer is a viewer that is useful for 'CAD-style' applications, where you want the end-user to examine your model with the viewpoint set from one of the three principal axes.
Controls:
- hold down left mouse button and move mouse pointer to dolly (or hold both left and middle mouse buttons)
- hold middle mouse button to pan (or a CTRL-key plus left mouse button, or a SHIFT-key plus left mouse button)
- hold down CTRL + middle mouse button to rotate (or CTRL + SHIFT + the left mouse button)
- click 's', then pick with the left mouse button to seek
- right mouse button open the pop-up menu
- click 'ESC' key to switch to and from 'view' mode and 'scene graph interaction' mode (see setViewing() documentation)
Hitting any of the X, Y or Z buttons in the panel on the right side of the render canvas will 'flip' the current camera direction around its focal point to point along the selected axis (towards negative infinity).
The SoQtPlaneViewer also provides a user decoration's button for toggling between orthographic or perspective camera view volumes and projection methods. This is the bottom-most click button on the right decoration border.
It also inherits the decoration buttons from the SoQtFullViewer: the arrow for switching to 'scene graph interaction' mode, the hand for setting back to 'camera interaction' mode, the house for 'reset
camera to home position', the blueprint house for 'set new camera
home position', the eye for 'zoom camera out to view full scene' and the flashlight for setting 'click to seek' mode.
Note that a common faulty assumption about all the viewer-classes is that user interaction (in the 'examine'-mode, not the scene graph-interaction mode) influences the model or 3D-scene in the view. This is not correct, as it is always the viewer's camera that is translated and rotated.
The initial position of the camera is placed such that all of the scene graph's geometry fits within its view.
Constructor & Destructor Documentation
SoQtPlaneViewer::SoQtPlaneViewer (QWidget * parent = NULL, const char *const name = NULL, SbBool embed = TRUE, SoQtFullViewer::BuildFlag flag = BUILD_ALL, SoQtViewer::Type type = BROWSER)
The public constructor, to be used by application programmers who want to instantiate the plain, standard SoQtPlaneViewer.
SoQtPlaneViewer::~SoQtPlaneViewer ()
The destructor. Cleans up all internal resources used by the SoQtPlaneViewer instance.
SoQtPlaneViewer::SoQtPlaneViewer (QWidget * parent, const char *const name, SbBool embed, SoQtFullViewer::BuildFlag flag, SoQtViewer::Type type, SbBool build) [protected]
A protected constructor, to be used by application programmers who want to extend the SoQtPlaneViewer.
Member Function Documentation
void SoQtPlaneViewer::setViewing (SbBool enable) [virtual]
Set view mode.
If the view mode is on, user events will be caught and used to influence the camera position / orientation. If view mode is off, all events in the viewer canvas (like for instance keypresses or mouse clicks and -movements) will be passed along to the scene graph.
Default is to have the view mode active.
- See also
isViewing()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::setCamera (SoCamera * cam) [virtual]
Set the camera we want the viewer to manipulate when interacting with the viewer controls.
The camera passed in as an argument to this method must already be part of the viewer's scene graph. You do not inject viewpoint cameras to the viewer with this method.
You should rather insert a camera into the scene graph first (if necessary, often one will be present already), then register it as the camera used by the viewer controls with this method.
If the application code doesn't explicitly set up a camera through this method, the viewer will automatically scan through the scene graph to find a camera to use. If no camera is available in the scene graph at all, it will set up its own camera.
- See also
getCamera()
Reimplemented from SoQtViewer.
void SoQtPlaneViewer::setCursorEnabled (SbBool on) [virtual]
Set whether or not the mouse cursor representation should be visible in the viewer canvas.
Default value is on.
- See also
isCursorEnabled()
Reimplemented from SoQtViewer.
const char * SoQtPlaneViewer::getDefaultWidgetName (void) const [protected], [virtual]
This method returns the default name of a component widget class.
It should be overridden by derived non-abstract classes for the topmost widget in the component to have a proper name.
Reimplemented from SoQtRenderArea.
const char * SoQtPlaneViewer::getDefaultTitle (void) const [protected], [virtual]
This method returns the default window caption string of the component.
It should be overridden by derived non-abstract classes so the window and pop-up menu will get a proper title.
Reimplemented from SoQtRenderArea.
const char * SoQtPlaneViewer::getDefaultIconTitle (void) const [protected], [virtual]
This method returns the default icon title of the component.
It should be overridden by derived non-abstract classes so icons will get proper titles.
Reimplemented from SoQtRenderArea.
SbBool SoQtPlaneViewer::processSoEvent (const SoEvent *const event) [protected], [virtual]
Toolkit-native events are tried to convert to Coin-generic events in the SoQtRenderArea::processEvent() method. If this succeeds, they are forwarded to this method.
This is a virtual method, and is overridden in its subclasses to catch events of particular interest to the viewer classes, for instance.
Return TRUE
if the event was processed. If not it should be passed on further up in the inheritance hierarchy by the caller. This last point is extremely important to take note of if you are expanding the toolkit with your own viewer class.
This method is not part of the original SGI InventorXt API. Note that you can still override the toolkit-native processEvent() method instead of this 'generic' method.
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::setSeekMode (SbBool enable) [protected], [virtual]
Put the viewer in or out of 'waiting-to-seek' mode.
If the user performs a mouse button click when the viewer is in 'waiting-to-seek' mode, the camera will be repositioned so the camera focal point lies on the point of the geometry under the mouse cursor.
- See also
isSeekMode(), setDetailSeek()
Reimplemented from SoQtViewer.
void SoQtPlaneViewer::actualRedraw (void) [protected], [virtual]
This method instantly redraws the normal (non-overlay) scene graph by calling SoSceneManager::render().
Subclasses may override this method to add their own rendering before or after Coin renders its scene graph.
The following is a complete example that demonstrates one way of adding both a background image and foreground (overlay) geometry to the 'normal' rendering:
// This example shows how to put a permanent background image on // your viewer canvas, below the 3D graphics, plus overlay // foreground geometry. Written by mortene. // Copyright Kongsberg Oil & Gas Technologies 2002. // ************************************************************************* #include <Inventor/Qt/SoQt.h> #include <Inventor/Qt/viewers/SoQtExaminerViewer.h> #include <Inventor/nodes/SoBaseColor.h> #include <Inventor/nodes/SoCone.h> #include <Inventor/nodes/SoCube.h> #include <Inventor/nodes/SoImage.h> #include <Inventor/nodes/SoLightModel.h> #include <Inventor/nodes/SoOrthographicCamera.h> #include <Inventor/nodes/SoRotationXYZ.h> #include <Inventor/nodes/SoSeparator.h> #include <Inventor/nodes/SoTranslation.h> #include <GL/gl.h> // ************************************************************************* class MyExaminerViewer : public SoQtExaminerViewer { public: MyExaminerViewer(QWidget * parent, const char * filename); ~MyExaminerViewer(); protected: virtual void actualRedraw(void); private: SoSeparator * bckgroundroot; SoSeparator * foregroundroot; SoRotationXYZ * arrowrotation; }; MyExaminerViewer::MyExaminerViewer(QWidget * parent, const char * filename) : SoQtExaminerViewer(parent) { // Coin should not clear the pixel-buffer, so the background image // is not removed. this->setClearBeforeRender(FALSE, TRUE); // Set up background scene graph with image in it. this->bckgroundroot = new SoSeparator; this->bckgroundroot->ref(); SoOrthographicCamera * cam = new SoOrthographicCamera; cam->position = SbVec3f(0, 0, 1); cam->height = 1; // SoImage will be at z==0.0. cam->nearDistance = 0.5; cam->farDistance = 1.5; SoImage * img = new SoImage; img->vertAlignment = SoImage::HALF; img->horAlignment = SoImage::CENTER; img->filename = filename; this->bckgroundroot->addChild(cam); this->bckgroundroot->addChild(img); // Set up foreground, overlaid scene graph. this->foregroundroot = new SoSeparator; this->foregroundroot->ref(); SoLightModel * lm = new SoLightModel; lm->model = SoLightModel::BASE_COLOR; SoBaseColor * bc = new SoBaseColor; bc->rgb = SbColor(1, 1, 0); cam = new SoOrthographicCamera; cam->position = SbVec3f(0, 0, 5); cam->height = 10; cam->nearDistance = 0; cam->farDistance = 10; const double ARROWSIZE = 2.0; SoTranslation * posit = new SoTranslation; posit->translation = SbVec3f(-2.5 * ARROWSIZE, 1.5 * ARROWSIZE, 0); arrowrotation = new SoRotationXYZ; arrowrotation->axis = SoRotationXYZ::Z; SoTranslation * offset = new SoTranslation; offset->translation = SbVec3f(ARROWSIZE/2.0, 0, 0); SoCube * cube = new SoCube; cube->width = ARROWSIZE; cube->height = ARROWSIZE/15.0; this->foregroundroot->addChild(cam); this->foregroundroot->addChild(lm); this->foregroundroot->addChild(bc); this->foregroundroot->addChild(posit); this->foregroundroot->addChild(arrowrotation); this->foregroundroot->addChild(offset); this->foregroundroot->addChild(cube); } MyExaminerViewer::~MyExaminerViewer() { this->bckgroundroot->unref(); this->foregroundroot->unref(); } void MyExaminerViewer::actualRedraw(void) { // Must set up the OpenGL viewport manually, as upon resize // operations, Coin won't set it up until the SoGLRenderAction is // applied again. And since we need to do glClear() before applying // the action.. const SbViewportRegion vp = this->getViewportRegion(); SbVec2s origin = vp.getViewportOriginPixels(); SbVec2s size = vp.getViewportSizePixels(); glViewport(origin[0], origin[1], size[0], size[1]); const SbColor col = this->getBackgroundColor(); glClearColor(col[0], col[1], col[2], 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Render our scene graph with the image. SoGLRenderAction * glra = this->getGLRenderAction(); glra->apply(this->bckgroundroot); // Render normal scene graph. SoQtExaminerViewer::actualRedraw(); // Increase arrow angle with 1/1000 ° every frame. arrowrotation->angle = arrowrotation->angle.getValue() + (0.001 / M_PI * 180); // Render overlay front scene graph. glClear(GL_DEPTH_BUFFER_BIT); glra->apply(this->foregroundroot); } // ************************************************************************* int main(int argc, char ** argv) { if (argc != 2) { (void)fprintf(stderr, "0n Usage: %s <image-filename>0n", argv[0]); exit(1); } QWidget * window = SoQt::init(argv[0]); MyExaminerViewer * viewer = new MyExaminerViewer(window, argv[1]); viewer->setSceneGraph(new SoCone); viewer->show(); SoQt::show(window); SoQt::mainLoop(); delete viewer; return 0; } // *************************************************************************
Reimplemented from SoQtViewer.
void SoQtPlaneViewer::bottomWheelStart (void) [protected], [virtual]
Called when the user starts to drag the thumbwheel in the bottom frame. Override this method in subclassed viewers to provide your own functionality on the thumbwheel.
- See also
bottomWheelMotion(), bottomWheelFinish()
leftWheelStart(), rightWheelStart()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::bottomWheelMotion (float value) [protected], [virtual]
Called repeatedly as the user drags the thumbwheel in the bottom frame. Override this method in subclassed viewers to provide your own functionality on the thumbwheel.
- See also
bottomWheelStart(), bottomWheelFinish()
leftWheelStart(), rightWheelStart()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::bottomWheelFinish (void) [protected], [virtual]
Called as the user let go of the thumbwheel in the bottom frame after a drag operation. Override this method in subclassed viewers to provide your own functionality on the thumbwheel.
- See also
bottomWheelStart(), bottomWheelMotion()
leftWheelStart(), rightWheelStart()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::leftWheelStart (void) [protected], [virtual]
Called when the user starts to drag the thumbwheel in the left frame. Override this method in subclassed viewers to provide your own functionality on the thumbwheel.
- See also
leftWheelMotion(), leftWheelFinish()
bottomWheelStart(), rightWheelStart()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::leftWheelMotion (float value) [protected], [virtual]
Called repeatedly as the user drags the thumbwheel in the left frame. Override this method in subclassed viewers to provide your own functionality on the thumbwheel.
- See also
leftWheelStart(), leftWheelFinish()
bottomWheelStart(), rightWheelStart()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::leftWheelFinish (void) [protected], [virtual]
Called as the user let go of the thumbwheel in the left frame after a drag operation. Override this method in subclassed viewers to provide your own functionality on the thumbwheel.
- See also
leftWheelStart(), leftWheelMotion()
bottomWheelStart(), rightWheelStart()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::rightWheelStart (void) [protected], [virtual]
Called when the user starts to drag the thumbwheel in the right frame. Override this method in subclassed viewers to provide your own functionality on the thumbwheel.
- See also
rightWheelMotion(), rightWheelFinish()
leftWheelStart(), bottomWheelStart()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::rightWheelMotion (float value) [protected], [virtual]
Called repeatedly as the user drags the thumbwheel in the right frame. Override this method in subclassed viewers to provide your own functionality on the thumbwheel.
- See also
rightWheelStart(), rightWheelFinish()
leftWheelStart(), bottomWheelStart()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::rightWheelFinish (void) [protected], [virtual]
Called as the user let go of the thumbwheel in the right frame after a drag operation. Override this method in subclassed viewers to provide your own functionality on the thumbwheel.
- See also
rightWheelStart(), rightWheelMotion()
leftWheelStart(), bottomWheelStart()
Reimplemented from SoQtFullViewer.
void SoQtPlaneViewer::afterRealizeHook (void) [protected], [virtual]
A function 'hook' / callback invoked just after the window for the component has been realized.
Override this if you need specific initialization for your own component or viewer class to happen right after it has been made visible, but remember to call upwards in the inheritance hierarchy:
void MyLittleViewer::afterRealizeHook(void) { <superclass>::afterRealizeHook(); // [own initialization here] }
Reimplemented from SoQtRenderArea.
virtual void SoQtPlaneViewer::computeSeekFinalOrientation (void) [protected], [virtual]
This method can be overridden in subclasses if the final orientation of the camera after a seek should be something other than what is computed in SoQtViewer::seekToPoint(const SbVec3f & scenepos)
Reimplemented from SoQtViewer.
Author
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