SoOrthoSlice - Man Page

Render one orthogonal slice of the volume data.

Synopsis

#include <VolumeViz/nodes/SoOrthoSlice.h>

Inherits SoShape.

Public Types

enum Axis { X = 0, Y, Z }
enum Interpolation { NEAREST, LINEAR }
enum AlphaUse { ALPHA_AS_IS, ALPHA_OPAQUE, ALPHA_BINARY }
enum ClippingSide { FRONT, BACK }

Public Member Functions

virtual SbBool affectsState (void) const

Static Public Member Functions

static void initClass (void)

Public Attributes

SoSFUInt32 sliceNumber
SoSFEnum axis
SoSFEnum interpolation
SoSFEnum alphaUse
SoSFEnum clippingSide
SoSFBool clipping
SoSFNode alternateRep

Protected Member Functions

virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
virtual void write (SoWriteAction *action)
virtual SbBool readInstance (SoInput *in, unsigned short flags)

Friends

class SoOrthoSliceP

Detailed Description

Render one orthogonal slice of the volume data.

Insert a node of this type after an SoVolumeData node in the scene graph to render a single, axis-aligned slice from the full volume data set.

Here is a simple example, in the form of an iv-file:

#Inventor V2.1 ascii

SoVolumeData { fileName "ENGINE.VOL" }
SoTransferFunction { predefColorMap TEMPERATURE }

SoOrthoSlice { sliceNumber 0 }

Translation { translation 5 0 0 }

SoOrthoSlice { sliceNumber 10 }

Which will produce something like this when loaded into an examinerviewer:

See also

SoVolumeRender

Member Data Documentation

SoSFUInt32 SoOrthoSlice::sliceNumber

Decides where the slice will be made through the volume.

Default value is 0.

SoSFEnum SoOrthoSlice::axis

Decides which plane the orthonormal slice will show. The plane will be the one perpendicular to the axis, i.e if this field is set to SoOrthoSlice::Z, the slice will lay in the X-Y plane.

Default value is SoOrthoSlice::Z.

SoSFEnum SoOrthoSlice::alphaUse

Decides how to handle the alpha values of the slice. If set to SoOrthoSlice::ALPHA_AS_IS, slice will be rendered as a regular texture. When set to SoOrthoSlice::ALPHA_BINARY, all texels with alpha != 0 will become opaque. If set to SoOrthoSlice::ALPHA_OPAQUE, all texels will be opaque, independent of original alpha value.

Default value is SoOrthoSlice::ALPHA_BINARY.

SoSFNode SoOrthoSlice::alternateRep

NOTE: support for this field not yet implemented in SIM Voleon.

Since

SIM Voleon 2.0

Author

Generated automatically by Doxygen for SIMVoleon from the source code.

Info

Mon Jan 25 2021 Version 2.0.3 SIMVoleon