# SoNurbsSurface.3iv man page

SoNurbsSurface — NURBS surface shape node

## Inherits from

SoBase > SoFieldContainer > SoNode > SoShape > SoNurbsSurface

## Synopsis

**#include <Inventor/nodes/SoNurbsSurface.h>**

Fields from class SoNurbsSurface:

**SoSFInt32** **numUControlPoints**

**SoSFInt32** **numVControlPoints**

**SoSFInt32** **numSControlPoints**

**SoSFInt32** **numTControlPoints**

**SoMFFloat** **uKnotVector**

**SoMFFloat** **vKnotVector**

**SoMFFloat** **sKnotVector**

**SoMFFloat** **tKnotVector**

Methods from class SoNurbsSurface:

**SoNurbsSurface()**

**static SoType** **getClassTypeId()**

Methods from class SoNode:

**void** **setOverride(SbBool state)**

**SbBool** **isOverride() const**

**SoNode *** **copy(SbBool copyConnections = FALSE) const**

**virtual SbBool** **affectsState() const**

**static SoNode *** **getByName(const SbName &name)**

**static int** **getByName(const SbName &name, SoNodeList &list)**

Methods from class SoFieldContainer:

**void** **setToDefaults()**

**SbBool** **hasDefaultValues() const**

**SbBool** **fieldsAreEqual(const SoFieldContainer *fc) const**

**void** **copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)**

**SbBool** **set(const char *fieldDataString)**

**void** **get(SbString &fieldDataString)**

**virtual int** **getFields(SoFieldList &resultList) const**

**virtual SoField *** **getField(const SbName &fieldName) const**

**SbBool** **getFieldName(const SoField *field, SbName &fieldName) const**

**SbBool** **isNotifyEnabled() const**

**SbBool** **enableNotify(SbBool flag)**

Methods from class SoBase:

**void** **ref()**

**void** **unref() const**

**void** **unrefNoDelete() const**

**void** **touch()**

**virtual SoType** **getTypeId() const**

**SbBool** **isOfType(SoType type) const**

**virtual void** **setName(const SbName &name)**

**virtual SbName** **getName() const**

## Description

This shape node represents a NURBS surface based on the node's knot vectors and on control points constructed from the current coordinates. The current coordinates are used in row-major order (the V direction corresponds to the rows). The number of coordinates used is determined by the **numUControlPoints** and **numVControlPoints** fields. The **uKnotVector** and **vKnotVector** fields contain floating point arrays of non-decreasing values.

The order of the surface in the U and V directions is defined as the number of knots minus the number of control points in the particular direction. The largest order allowed for a NURBS surface is 8.

The control points of the NURBS surface are transformed by the current cumulative transformation. The surface is drawn with the current light model and drawing style. The coordinates, normals, and texture coordinates of a surface are generated, so you cannot bind explicit normals or texture coordinates to a NURBS surface. The first material in the state is applied to the entire surface.

The surface is trimmed according to the currently defined profile's curves.

When default texture coordinates are applied to a NURBS surface, the edges of the texture square are stretched to fit the surface. The axes of the texture are called S and T; S is horizontal and T is vertical. The axes of the NURBS surface are called U and V; U is horizontal and V is vertical. You can also define texture coordinates explicitly with the S,T location point, the knot vectors, and the current texture coordinates.

The approximation of the surface by polygons is affected by the current complexity value.

## Fields

**SoSFInt32** **numUControlPoints**

**SoSFInt32** **numVControlPoints**

Number of control points in the U and V directions.

**SoSFInt32** **numSControlPoints**

**SoSFInt32** **numTControlPoints**

Number of control points in the S and T directions.

**SoMFFloat** **uKnotVector**

**SoMFFloat** **vKnotVector**

The knot vectors in the U and V directions.

**SoMFFloat** **sKnotVector**

**SoMFFloat** **tKnotVector**

The knot vectors in the S and T directions.

## Methods

**SoNurbsSurface()**

Creates a NURBS surface node with default settings.

**static SoType** **getClassTypeId()**

Returns type identifier for this class.

## Action Behavior

**SoGLRenderAction**

Draws the surface based on the current coordinates, material, and so on.

**SoRayPickAction**

Picks the surface based on the current coordinates and transformation.

**SoGetBoundingBoxAction**

Computes the bounding box that encloses all control points of the surface with the current transformation applied to them. Sets the center to the average of the control points.

**SoCallbackAction**

If any triangle callbacks are registered with the action, they will be invoked for each successive triangle approximating the surface.

## File Format/Defaults

NurbsSurface {numUControlPoints 0 numVControlPoints 0 numSControlPoints 0 numTControlPoints 0 uKnotVector 0 vKnotVector 0 sKnotVector 0 tKnotVector 0 }

## See Also

**SoIndexedNurbsSurface, SoNurbsCurve, SoProfile**