SoNormal.3iv man page

SoNormal ā€” node that defines surface normals for shapes

Inherits from

SoBase > SoFieldContainer > SoNode > SoNormal


#include <Inventor/nodes/SoNormal.h>

Fields from class SoNormal:

SoMFVec3f vector

Methods from class SoNormal:


static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This node defines a set of 3D surface normal vectors to be used by vertex-based shape nodes that follow it in the scene graph. This node does not produce a visible result during rendering; it simply replaces the current normals in the rendering state for subsequent nodes to use. This node contains one multiple-valued field that contains the normal vectors.

Surface normals are needed to compute lighting when the Phong lighting model is used. Most vertex-based shapes that use normals can compute default normals if none are specified, depending on the current normal binding.


SoMFVec3f vector
Surface normal vectors.


Creates a surface normal node with default settings.

static SoType getClassTypeId()
Returns type identifier for this class.

Action Behavior

SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current normals in the traversal state.

File Format/Defaults

Normal {
vector	[  ]

See Also

SoCoordinate3, SoLightModel, SoNormalBinding, SoVertexShape