SoNode.3iv man page

SoNode — abstract base class for all database nodes

Inherits from

SoBase > SoFieldContainer > SoNode


#include <Inventor/nodes/SoNode.h>

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

static SoType getClassTypeId()

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This is the abstract base class from which all scene graph node classes are derived.


void setOverride(SbBool state)
Turns override flag on or off.

SbBool isOverride() const
Returns the state of the override flag.

SoNode * copy(SbBool copyConnections = FALSE) const
Creates and returns an exact copy of the node. If the node is a group, it copies the children as well. If copyConnections is TRUE (it is FALSE by default), any connections to (but not from) fields of the node are copied, as well. Note that multiple references to a node under the node to be copied will result in multiple references to the copy of that node.

virtual SbBool affectsState() const
Returns TRUE if a node has an effect on the state during traversal. The default method returns TRUE. Node classes (such as SoSeparator) that isolate their effects from the rest of the graph override this method to return FALSE.

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)
A node's name can be set using SoBase::setName(). These methods allow nodes to be looked up by name. The first one returns the last node given the specified name. The second one returns the number of nodes with the given name, and adds to list pointers to those nodes.

static SoType getClassTypeId()
Returns type identifier for the SoNode class.

Action Behavior

If the node pointer, type, or name matches the search criteria, returns a path to the node.

Writes the contents of the node to the current SoOutput.

File Format/Defaults

This is an abstract class. See the reference page of a derived class for the format and default values.

See Also

SoPath, SoAction, SoNodeKit