SoListener.3coin3 - Man Page

The SoListener class defines listener attributes used when rendering sound.


#include <Inventor/nodes/SoListener.h>

Inherits SoNode.

Public Member Functions

virtual SoType getTypeId (void) const
SoListener ()

Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass ()

Public Attributes

SoSFVec3f position
SoSFRotation orientation
SoSFFloat gain
SoSFVec3f dopplerVelocity
SoSFFloat dopplerFactor

Protected Member Functions

virtual const SoFieldData * getFieldData (void) const
virtual void audioRender (class SoAudioRenderAction *action)
virtual ~SoListener ()

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed Description

The SoListener class defines listener attributes used when rendering sound.

When rendering geometry, one needs to have a camera defining certain attributes related to vieweing. The SoListener plays a similar role when it comes to rendering audio.

If no SoListener has been encountered when a SoVRMLSound node renders itself, it will use the position and the orientation of the current camera. In this case, a gain of 1, a dopplerVelocity of 0 and a dopplerFactor of 0 will be assumed.

Coin does not currently support doppler effects, so the dopplerVelocity and dopplerFactor fields are currently ignored.


Listener {
    position 0 0 0
    orientation 0 0 1  0
    dopplerVelocity 0 0 0
    dopplerFactor 0
    gain 1
See also


Constructor & Destructor Documentation

SoListener::SoListener ()


SoListener::~SoListener () [protected], [virtual]


Member Function Documentation

SoType SoListener::getTypeId (void) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.

Usage example:

void foo(SoNode * node)
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

const SoFieldData * SoListener::getFieldData (void) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

void SoListener::audioRender (class SoAudioRenderAction * action) [protected], [virtual]

Action method for SoAudioRenderAction.

Does common processing for SoAudioRenderAction action instances.

Reimplemented from SoNode.

Member Data Documentation

SoSFVec3f SoListener::position

Listener position. Defaults to (0.0f, 0.0f, 0.0f).

SoSFVec3f SoListener::orientation

Listener orientation specified as a rotation value from the default orientation where the listener is looking pointing along the negative z-axis, with 'up' along the positive y-axis. Defaults to SbRotation(SbVec3f(0.0f, 0.0f, 1.0f), 0.0f).

SoSFVec3f SoListener::gain

The gain is a scalar amplitude multiplier that attenuates all sounds in the scene. The legal range is [0.0f, any), however a gain value > 1.0f might be clamped to 1.0f by the audio device. Defaults to 1.0f, meaning that the sound is un-attenuated. A gain value of 0.5f would be equivalent to a 6dB attenuation. If gain is set to 0.0f, no sound can be heard.

SoSFVec3f SoListener::dopplerVelocity

The doppler velocity of the sound. It is the application programmer's responsibility to set this value. Coin does not update this value automatically based on changes in a sound's position. The default value is (0.0f, 0.0f, 0.0f).

Coin does not yet support doppler effects.

SoSFFloat SoListener::dopplerFactor

The amount of doppler effect applied to the sound. The legal range is [0.0f, any>, where 0.0f is default and disable all doppler effects, 1.0f would be a typical value for this field if doppler effects are required.

Coin does not yet support doppler effects.


Generated automatically by Doxygen for Coin from the source code.

Referenced By

The man page SoListener.3coin2(3) is an alias of SoListener.3coin3(3).

Mon Jan 25 2021 Version 3.1.3 Coin