SoLightModel.3iv - Man Page

node that defines the lighting model to use when rendering

Inherits from

SoBase > SoFieldContainer > SoNode > SoLightModel


#include <Inventor/nodes/SoLightModel.h>

enum Model {

SoLightModel::BASE_COLOR Use only the base (diffuse) object color

SoLightModel::PHONG Use Phong lighting model

Fields from class SoLightModel:

SoSFEnum model

Methods from class SoLightModel:


static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This node defines the lighting model to be used when rendering subsequent shapes. The lighting model is specified in the model field. When the default model (Phong lighting) is used, light sources are required in a scene for objects to be easily visible.


SoSFEnum model
Lighting model to use


Creates a light model node with default settings.

static SoType getClassTypeId()
Returns type identifier for this class.

Action Behavior

SoGLRenderAction, SoCallbackAction
Sets the current lighting model in the state.

File Format/Defaults

LightModel {
model	PHONG

See Also

SoBaseColor, SoEnvironment, SoLight, SoMaterial