SoLight.3iv man page

SoLight — abstract base class for all light source nodes

Inherits from

SoBase > SoFieldContainer > SoNode > SoLight

Synopsis

#include <Inventor/nodes/SoLight.h>

Fields from class SoLight:

SoSFBool on

SoSFFloat intensity

SoSFColor color

Methods from class SoLight:

static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

Description

SoLight is the abstract base class for all light nodes. A light node defines an illumination source that may affect subsequent shapes in the scene graph, depending on the current lighting style. Light sources are affected by the current transformation. A light node under a separator does not affect any objects outside that separator.

You can also use a node kit to create a light; see the reference page for SoLightKit.

Fields

SoSFBool on
Determines whether the source is active or inactive. When inactive, the source does not illuminate at all.

SoSFFloat intensity
Illumination intensity of light source. Valid values range from 0.0 (no illumination) to 1.0 (maximum illumination).

SoSFColor color
Light source illumination color.

Methods

static SoType getClassTypeId()
Returns type identifier for this class.

Action Behavior

SoGLRenderAction
Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light.

File Format/Defaults

This is an abstract class. See the reference page of a derived class for the format and default values.

See Also

SoDirectionalLight, SoEnvironment, SoLightKit, SoLightModel, SoMaterial, SoPointLight, SoSpotLight

Info