SoInterpolateFloat.3iv man page

SoInterpolateFloat — interpolates floating-point values

Inherits from

SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateFloat


#include <Inventor/engines/SoInterpolate.h>

Inputs from class SoInterpolateFloat:

SoMFFloat input0

SoMFFloat input1

Inputs from class SoInterpolate:

SoSFFloat alpha

Outputs from class SoInterpolate:

(SoMFFloat) output

Methods from class SoInterpolateFloat:


Methods from class SoEngine:

static SoType getClassTypeId()

virtual int getOutputs(SoEngineOutputList &list) const

SoEngineOutput * getOutput(const SbName &outputName) const

SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const

SoEngine * copy() const

static SoEngine * getByName(const SbName &name)

static int getByName(const SbName &name, SoEngineList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This engine linearly interpolates between two floating-point values, based on the alpha input value. The alpha value should be between 0.0 and 1.0.

The input fields can have multiple values, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.


SoMFFloat input0

SoMFFloat input1
The engine linearly interpolates from input0 to input1.



File Format/Defaults

InterpolateFloat {
alpha	0
input0	0
input1	1

See Also

SoEngineOutput, SoInterpolateRotation, SoInterpolateVec2f, SoInterpolateVec3f, SoInterpolateVec4f