SoIndexedFaceSet.3iv man page

SoIndexedFaceSet — indexed polygonal face shape node

Inherits from

SoBase > SoFieldContainer > SoNode > SoShape > SoVertexShape > SoIndexedShape > SoIndexedFaceSet

Synopsis

#include <Inventor/nodes/SoIndexedFaceSet.h>

Fields from class SoIndexedShape:

SoMFInt32 coordIndex

SoMFInt32 materialIndex

SoMFInt32 normalIndex

SoMFInt32 textureCoordIndex

Fields from class SoVertexShape:

SoSFNode vertexProperty

Methods from class SoIndexedFaceSet:

SoIndexedFaceSet()

static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

Description

This node represents a 3D shape formed by constructing faces (polygons) from vertices located at the coordinates specified in the vertexProperty field (from SoVertexShape), or the current inherited state. For optimal performance, the vertexProperty field is recommended.

SoIndexedFaceSet uses the indices in the coordIndex field (from SoIndexedShape) to specify the polygonal faces. An index of SO_END_FACE_INDEX (-1) indicates that the current face has ended and the next one begins. For improved performance, arrange all the faces with only 3 vertices at beginning of the list, then all faces with 4 vertices, and finally all other faces.

The vertices of the faces are transformed by the current transformation matrix. The faces are drawn with the current light model and drawing style.

Treatment of the current material and normal binding is as follows: The PER_PART and PER_FACE bindings specify a material or normal for each face. PER_VERTEX specifies a material or normal for each vertex. The corresponding _INDEXED bindings are the same, but use the materialIndex or normalIndex indices (see SoIndexedShape). The default material binding is OVERALL. The default normal binding is PER_VERTEX_INDEXED.

If any normals (or materials) are specified, Inventor assumes you provide the correct number of them, as indicated by the binding. You will see unexpected results if you specify fewer normals (or materials) than the shape requires. If no normals are specified, they will be generated automatically.

Textures are applied as described for the SoIndexedShape class.

Methods

SoIndexedFaceSet()
Creates an indexed face set node with default settings.

static SoType getClassTypeId()
Returns type identifier for this class.

Action Behavior

SoGLRenderAction
Draws faces based on the current coordinates, normals, materials, drawing style, and so on.

SoRayPickAction
Picks faces based on the current coordinates and transformation. Details about the intersection are returned in an SoFaceDetail.

SoGetBoundingBoxAction
Computes the bounding box that encloses all vertices of the face set with the current transformation applied to them. Sets the center to the average of the coordinates of all vertices.

SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle generated from each face in the set.

File Format/Defaults

IndexedFaceSet {
vertexProperty	NULL
coordIndex	0
materialIndex	-1
normalIndex	-1
textureCoordIndex	-1
}

See Also

SoCoordinate3, SoDrawStyle, SoFaceDetail, SoFaceSet, SoVertexProperty

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