SoGLTextureEnabledElement.3coin3 man page

SoGLTextureEnabledElement — The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not.


#include <Inventor/elements/SoGLTextureEnabledElement.h>

Inherits SoTextureEnabledElement.

Public Types


Public Member Functions

virtual void init (SoState *state)
FIXME: write doc.
virtual void push (SoState *state)

virtual void pop (SoState *state, const SoElement *prevTopElement)

virtual void setElt (int32_t value)
FIXME: write doc.

Static Public Member Functions

static SoType getClassTypeId (void)

static int getClassStackIndex (void)

static void * createInstance (void)

static void initClass (void)

static void set (SoState *const state, SoNode *const node, const SbBool enabled)

static void set (SoState *const state, const SbBool enabled)

static SbBool get (SoState *const state)

static SbBool getDefault (void)

static void enableRectangle (SoState *state, SoNode *node)

static void enableCubeMap (SoState *state, SoNode *node)

static Mode getMode (SoState *state)

Protected Member Functions

virtual ~SoGLTextureEnabledElement ()

Additional Inherited Members

Detailed Description

The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not.

The SoGTexture3EnabledElement class is a an element which stores whether 3D texturing is enabled or not.

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

See also:




Coin 2.0

TGS Inventor 2.6

Constructor & Destructor Documentation

SoGLTextureEnabledElement::~SoGLTextureEnabledElement (void) [protected], [virtual]

The destructor.

Member Function Documentation

void * SoGLTextureEnabledElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLTextureEnabledElement::push (SoState * state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

void SoGLTextureEnabledElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

void SoGLTextureEnabledElement::set (SoState *const state, const SbBool enabled) [static]

Sets the state of the element.

SbBool SoGLTextureEnabledElement::get (SoState *const state) [static]

Return current state of this element.

SbBool SoGLTextureEnabledElement::getDefault (void) [static]

Returns default state of this element (FALSE).

void SoGLTextureEnabledElement::enableRectangle (SoState * state, SoNode * node) [static]

Enables GL_TEXTURE_RECTANGLE_EXT/NV. GL_TEXTURE_2D/GL_TEXTURE_CUBE_MAP will be disabled if it's enabled earlier.


Coin 2.2

void SoGLTextureEnabledElement::enableCubeMap (SoState * state, SoNode * node) [static]

Enables GL_TEXTURE_CUBE+MAP. GL_TEXTURE_2D and/or GL_TEXTURE_RECTANGLE will be disabled if it's enabled earlier.

SoGLTextureEnabledElement::Mode SoGLTextureEnabledElement::getMode (SoState * state) [static]

Returns the current texture mode.


Generated automatically by Doxygen for Coin from the source code.


Coin Version 3.1.3 Mon Sep 5 2016