SoGLTextureCoordinateElement.3coin3 - Man Page
The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
Synopsis
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
Inherits SoTextureCoordinateElement.
Public Member Functions
virtual void init (SoState *state)
FIXME: write doc.
virtual void push (SoState *state)
FIXME: write doc.
virtual void pop (SoState *state, const SoElement *prevTopElement)
FIXME: write doc.
virtual CoordType getType () const
FIXME: write doc.
void send (const int index) const
FIXME: write doc.
void send (const int index, const SbVec3f &c, const SbVec3f &n) const
FIXME: write doc.
void initMulti (SoState *state) const
Public Member Functions inherited from SoTextureCoordinateElement
const SbVec4f & get (const SbVec3f &point, const SbVec3f &normal) const
int32_t getNum (void) const
FIXME: write doc.
SbBool is2D (void) const
FIXME: write doc. (for backwards compability. Use getDimension() instead).
int32_t getDimension (void) const
const SbVec2f & get2 (const int index) const
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const SbVec3f & get3 (const int index) const
const SbVec4f & get4 (const int index) const
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const SbVec2f * getArrayPtr2 (void) const
const SbVec3f * getArrayPtr3 (void) const
const SbVec4f * getArrayPtr4 (void) const
Public Member Functions inherited from SoReplacedElement
virtual SbBool matches (const SoElement *element) const
virtual SoElement * copyMatchInfo () const
uint32_t getNodeId () const
virtual void print (FILE *file) const
Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
void setDepth (const int depth)
int getDepth (void) const
virtual ~SoElement ()
Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
FIXME: write doc.
static const SoGLTextureCoordinateElement * getInstance (SoState *const state)
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Static Public Member Functions inherited from SoTextureCoordinateElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setDefault (SoState *const state, SoNode *const node)
FIXME: write doc.
static void setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata)
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static void set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords)
FIXME: write doc.
static void set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords)
static void set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords)
FIXME: write doc.
static CoordType getType (SoState *const state)
static const SoTextureCoordinateElement * getInstance (SoState *const state)
FIXME: write doc.
Static Public Member Functions inherited from SoReplacedElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initClass (void)
Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)
Protected Member Functions
virtual ~SoGLTextureCoordinateElement ()
virtual void setElt (SoTexCoordTexgenCB *func, void *data=NULL)
FIXME: write doc.
Protected Member Functions inherited from SoTextureCoordinateElement
virtual ~SoTextureCoordinateElement ()
Protected Member Functions inherited from SoReplacedElement
virtual ~SoReplacedElement ()
Protected Member Functions inherited from SoElement
SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const
Additional Inherited Members
Public Types inherited from SoTextureCoordinateElement
enum CoordType { NONE = 0, TEXGEN = 0, EXPLICIT = 1, FUNCTION = 2, DEFAULT = 3 }
Static Protected Member Functions inherited from SoReplacedElement
static SoElement * getElement (SoState *const state, const int stackIndex, SoNode *const node)
Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int stackIndex)
static const SoElement * getConstElement (SoState *const state, const int stackIndex)
static int createStackIndex (const SoType id)
Protected Attributes inherited from SoTextureCoordinateElement
CoordType whatKind
SoTextureCoordinateFunctionCB * funcCB
void * funcCBData
int32_t numCoords
const SbVec2f * coords2
const SbVec3f * coords3
const SbVec4f * coords4
SbBool coordsDimension
SbVec2f convert2
SbVec3f convert3
SbVec4f convert4
Protected Attributes inherited from SoReplacedElement
uint32_t nodeId
Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth
Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeList * stackToType
Detailed Description
The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
Constructor & Destructor Documentation
SoGLTextureCoordinateElement::~SoGLTextureCoordinateElement () [protected], [virtual]
The destructor.
Member Function Documentation
void * SoGLTextureCoordinateElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoGLTextureCoordinateElement::initClass (void ) [static]
This static method initializes static data for the SoGLTextureCoordinateElement class.
void SoGLTextureCoordinateElement::init (SoState * state) [virtual]
FIXME: write doc.
Reimplemented from SoTextureCoordinateElement.
void SoGLTextureCoordinateElement::push (SoState * state) [virtual]
FIXME: write doc.
Reimplemented from SoElement.
void SoGLTextureCoordinateElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
FIXME: write doc.
Reimplemented from SoElement.
SoGLTextureCoordinateElement::CoordType SoGLTextureCoordinateElement::getType (void ) const [virtual]
FIXME: write doc.
Reimplemented from SoTextureCoordinateElement.
void SoGLTextureCoordinateElement::initMulti (SoState * state) const
Called from SoTextureCoordinateBundle to initialize multi texturing.
Author
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