SoGLShapeHintsElement.3coin3 - Man Page

The SoGLShapeHintsElement class is yet to be documented.

Synopsis

#include <Inventor/elements/SoGLShapeHintsElement.h>

Inherits SoShapeHintsElement.

Public Member Functions

virtual void init (SoState *state)
FIXME: write doc.
virtual void push (SoState *state)
FIXME: write doc.
virtual void pop (SoState *state, const SoElement *prevTopElement)
FIXME: write doc.

Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void forceSend (SoState *const state, const SbBool twoside)
static void forceSend (SoState *const state, const SbBool ccw, const SbBool cull)
static void forceSend (SoState *const state, const SbBool ccw, const SbBool cull, const SbBool twoside)
FIXME: write doc.

Protected Member Functions

virtual ~SoGLShapeHintsElement ()
virtual void setElt (VertexOrdering vertexOrdering, ShapeType shapeType, FaceType faceType)
FIXME: write doc.

Detailed Description

The SoGLShapeHintsElement class is yet to be documented.

FIXME: write doc.

Constructor & Destructor Documentation

SoGLShapeHintsElement::~SoGLShapeHintsElement (void) [protected], [virtual]

The destructor.

Member Function Documentation

void * SoGLShapeHintsElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLShapeHintsElement::initClass (void) [static]

This static method initializes static data for the SoGLShapeHintsElement class.

void SoGLShapeHintsElement::init (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

void SoGLShapeHintsElement::push (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

void SoGLShapeHintsElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

void SoGLShapeHintsElement::forceSend (SoState *const state, const SbBool twoside) [static]

Update gl state. Use this is you only want to modify the twoside lighting feature.

void SoGLShapeHintsElement::forceSend (SoState *const state, const SbBool ccw, const SbBool cull) [static]

Update GL state. Use this if you don't care about the two-side lighting state.

Author

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Info

Version 3.1.3 Coin