SoGLMultiTextureEnabledElement.3coin4 - Man Page

SoGLMultiTextureEnabledElement

Synopsis

Inherits SoMultiTextureEnabledElement.

Public Member Functions

virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void setElt (const int unit, const int mode)

Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)

Protected Member Functions

virtual ~SoGLMultiTextureEnabledElement ()

Additional Inherited Members

Constructor & Destructor Documentation

SoGLMultiTextureEnabledElement::~SoGLMultiTextureEnabledElement () [protected], [virtual]

The destructor.

Member Function Documentation

void * SoGLMultiTextureEnabledElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLMultiTextureEnabledElement::init (SoState * state) [virtual]

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoMultiTextureEnabledElement.

void SoGLMultiTextureEnabledElement::push (SoState * state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoMultiTextureEnabledElement.

void SoGLMultiTextureEnabledElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

void SoGLMultiTextureEnabledElement::setElt (const int unit, const int mode_in) [virtual]

virtual element set function.

Reimplemented from SoMultiTextureEnabledElement.

Author

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Info

Sat Aug 1 2020 Version 4.0.0 Coin