SoGLMultiTextureCoordinateElement.3coin3

The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.

Synopsis

#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>

Inherits SoMultiTextureCoordinateElement.

Public Member Functions

virtual void init (SoState *state)
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virtual void push (SoState *state)
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virtual void pop (SoState *state, const SoElement *prevTopElement)
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virtual SoTextureCoordinateElement::CoordType getType (const int unit) const
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void send (const int unit, const int index) const
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void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const
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void initRender (const SbBool *enabled, const int maxenabled) const

Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
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static const SoGLMultiTextureCoordinateElement * getInstance (SoState *const state)
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Protected Member Functions

SoGLMultiTextureCoordinateElement (void)
virtual ~SoGLMultiTextureCoordinateElement ()
virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL)
FIXME: write doc.

Detailed Description

The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.

Constructor & Destructor Documentation

SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void) [protected]

The constructor.

SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () [protected], [virtual]

The destructor.

Member Function Documentation

void * SoGLMultiTextureCoordinateElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLMultiTextureCoordinateElement::initClass (void) [static]

This static method initializes static data for the SoGLMultiTextureCoordinateElement class.

void SoGLMultiTextureCoordinateElement::init (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

void SoGLMultiTextureCoordinateElement::push (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

void SoGLMultiTextureCoordinateElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

void SoGLMultiTextureCoordinateElement::initRender (const SbBool * enabled, const int maxenabled) const

Internal method that is called from SoGLTextureCoordinateElement to set up optimized rendering.

Author

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Info

Version 3.1.3 Coin