SoGLModelMatrixElement.3coin4 - Man Page

The SoGLModelMatrixElement class is yet to be documented.

Synopsis

#include <Inventor/elements/SoGLModelMatrixElement.h>

Inherits SoModelMatrixElement.

Public Member Functions

virtual void init (SoState *state)
FIXME: write doc.
virtual void push (SoState *state)
FIXME: write doc.
virtual void pop (SoState *state, const SoElement *prevTopElement)
FIXME: write doc.

Public Member Functions inherited from SoModelMatrixElement
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual SbBool matches (const SoElement *element) const
const SbMatrix & getModelMatrix (void) const
virtual SbBool matches (const SoElement *element) const

Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual SbBool matches (const SoElement *element) const =0
virtual SoElement * copyMatchInfo (void) const =0
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()

Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)

Static Public Member Functions inherited from SoModelMatrixElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void makeIdentity (SoState *const state, SoNode *const node)
static void set (SoState *const state, SoNode *const node, const SbMatrix &matrix)
static void setCullMatrix (SoState *state, SoNode *node, const SbMatrix &matrix)
static void mult (SoState *const state, SoNode *const node, const SbMatrix &matrix)
static void translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation)
static void rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation)
static void scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)
static SbMatrix pushMatrix (SoState *const state)
static void popMatrix (SoState *const state, const SbMatrix &matrix)
static const SbMatrix & getCombinedCullMatrix (SoState *const state)
static const SbMatrix & get (SoState *const state)
static const SbMatrix & get (SoState *const state, SbBool &isIdentity)

Static Public Member Functions inherited from SoAccumulatedElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initClass (void)

Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)

Protected Member Functions

virtual ~SoGLModelMatrixElement ()
virtual void makeEltIdentity ()
FIXME: write doc.
virtual void setElt (const SbMatrix &matrix)
FIXME: write doc.
virtual void multElt (const SbMatrix &matrix)
FIXME: write doc.
virtual void translateEltBy (const SbVec3f &translation)
FIXME: write doc.
virtual void rotateEltBy (const SbRotation &translation)
FIXME: write doc.
virtual void scaleEltBy (const SbVec3f &scaleFactor)
FIXME: write doc.
virtual SbMatrix pushMatrixElt ()
FIXME: write doc.
virtual void popMatrixElt (const SbMatrix &matrix)
FIXME: write doc.

Protected Member Functions inherited from SoModelMatrixElement
virtual ~SoModelMatrixElement ()
virtual void makeEltIdentity (void)
virtual void setElt (const SbMatrix &matrix)
virtual void multElt (const SbMatrix &matrix)
virtual void translateEltBy (const SbVec3f &translation)
virtual void rotateEltBy (const SbRotation &rotation)
virtual void scaleEltBy (const SbVec3f &scaleFactor)
virtual SbMatrix pushMatrixElt (void)
virtual void popMatrixElt (const SbMatrix &matrix)

Protected Member Functions inherited from SoAccumulatedElement
virtual void init (SoState *state)
virtual void push (SoState *state)
void clearNodeIds (void)
void addNodeId (const SoNode *const node)
void setNodeId (const SoNode *const node)
void copyNodeIds (const SoAccumulatedElement *copyfrom)
virtual SoElement * copyMatchInfo (void) const
virtual void captureThis (SoState *state) const

Protected Member Functions inherited from SoElement
SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const

Additional Inherited Members

Static Protected Member Functions inherited from SoElement

static SoElement * getElement (SoState *const state, const int stackIndex)
static const SoElement * getConstElement (SoState *const state, const int stackIndex)
static int createStackIndex (const SoType id)

Protected Attributes inherited from SoModelMatrixElement
SbMatrix modelMatrix
SbMatrix cullMatrix
SbMatrix combinedMatrix
uint32_t flags

Protected Attributes inherited from SoAccumulatedElement
SbList< SbUniqueId > nodeIds

Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth

Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeList * stackToType

Detailed Description

The SoGLModelMatrixElement class is yet to be documented.

FIXME: write doc.

Constructor & Destructor Documentation

SoGLModelMatrixElement::~SoGLModelMatrixElement (void) [protected], [virtual]

The destructor.

Member Function Documentation

void * SoGLModelMatrixElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLModelMatrixElement::initClass (void) [static]

This static method initializes static data for the SoGLModelMatrixElement class.

void SoGLModelMatrixElement::init (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::push (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

void SoGLModelMatrixElement::makeEltIdentity (void) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::setElt (const SbMatrix & matrix) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::multElt (const SbMatrix & matrix) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::translateEltBy (const SbVec3f & translation) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::rotateEltBy (const SbRotation & translation) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::scaleEltBy (const SbVec3f & scaleFactor) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

SbMatrix SoGLModelMatrixElement::pushMatrixElt (void) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::popMatrixElt (const SbMatrix & matrix) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

Author

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Wed Jan 18 2023 Version 4.0.0 Coin