SoGLLinePatternElement.3coin4 - Man Page

The SoGLLinePatternElement class changes the line stipple pattern of the OpenGL render state.

Synopsis

#include <Inventor/elements/SoGLLinePatternElement.h>

Inherits SoLinePatternElement.

Public Member Functions

virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void init (SoState *state)

Public Member Functions inherited from SoInt32Element
virtual void init (SoState *state)
FIXME: write doc.
virtual SbBool matches (const SoElement *element) const
virtual SoElement * copyMatchInfo (void) const
virtual void print (FILE *file) const
virtual void setElt (int32_t value)
FIXME: write doc.

Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual SbBool matches (const SoElement *element) const =0
virtual SoElement * copyMatchInfo (void) const =0
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()

Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)

Static Public Member Functions inherited from SoLinePatternElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *const state, SoNode *const node, const int32_t pattern, const int32_t factor=1)
static void set (SoState *const state, const int32_t pattern, const int32_t factor=1)
static int32_t get (SoState *const state)
static int32_t getDefault ()
static int32_t getScaleFactor (SoState *const state)
static int32_t getDefaultScaleFactor ()

Static Public Member Functions inherited from SoInt32Element
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initClass (void)
static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)
static void set (const int index, SoState *const state, const int32_t value)
static int32_t get (const int index, SoState *const state)
FIXME: write doc.

Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)

Protected Member Functions

virtual ~SoGLLinePatternElement ()
virtual void setElt (int32_t pattern)
Called whenever element value is set. Triggers GL update.

Protected Member Functions inherited from SoLinePatternElement
virtual ~SoLinePatternElement ()

Protected Member Functions inherited from SoElement
SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const

Additional Inherited Members

Public Types inherited from SoLinePatternElement

enum Patterns { CONTINUOUS = 0xFFFF }

Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int stackIndex)
static const SoElement * getConstElement (SoState *const state, const int stackIndex)
static int createStackIndex (const SoType id)

Protected Attributes inherited from SoInt32Element
int32_t data

Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth

Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeList * stackToType

Detailed Description

The SoGLLinePatternElement class changes the line stipple pattern of the OpenGL render state.

Requests from the scenegraph to change the stipple pattern when rendering OpenGL line primitives will be made through this element, which forwards it to the appropriate native OpenGL call.

Constructor & Destructor Documentation

SoGLLinePatternElement::~SoGLLinePatternElement (void) [protected], [virtual]

The destructor.

Member Function Documentation

void * SoGLLinePatternElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLLinePatternElement::initClass (void) [static]

This static method initializes static data for the SoGLLinePatternElement class.

void SoGLLinePatternElement::init (SoState * state) [virtual]

Initializes element in state to default value.

Reimplemented from SoLinePatternElement.

void SoGLLinePatternElement::push (SoState * state) [virtual]

Creates new element in stack.

Reimplemented from SoElement.

void SoGLLinePatternElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

Removes element from stack.

Reimplemented from SoElement.

void SoGLLinePatternElement::setElt (int32_t pattern) [protected], [virtual]

Called whenever element value is set. Triggers GL update.

Reimplemented from SoInt32Element.

Author

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Info

Wed Jan 18 2023 Version 4.0.0 Coin