SoGLEnvironmentElement.3coin3 man page

SoGLEnvironmentElement — The SoGLEnvironmentElement class is for setting GL fog etc.


#include <Inventor/elements/SoGLEnvironmentElement.h>

Inherits SoEnvironmentElement.

Public Member Functions

virtual void init (SoState *state)
FIXME: write doc.
virtual void pop (SoState *state, const SoElement *prevTopElement)

Static Public Member Functions

static SoType getClassTypeId (void)

static int getClassStackIndex (void)

static void * createInstance (void)

static void initClass (void)

Protected Member Functions

virtual ~SoGLEnvironmentElement ()

virtual void setElt (SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart)
FIXME: doc.

Additional Inherited Members

Detailed Description

The SoGLEnvironmentElement class is for setting GL fog etc.

Constructor & Destructor Documentation

SoGLEnvironmentElement::~SoGLEnvironmentElement () [protected], [virtual]

The destructor.

Member Function Documentation

void * SoGLEnvironmentElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLEnvironmentElement::initClass (void) [static]

This static method initializes static data for the SoGLEnvironmentElement class.

void SoGLEnvironmentElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.


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Coin Version 3.1.3 Mon Sep 5 2016