SoDecomposeVec4f.3iv - Man Page

decomposes 4D vectors into floating-point values

Inherits from

SoBase > SoFieldContainer > SoEngine > SoDecomposeVec4f


#include <Inventor/engines/SoCompose.h>

Inputs from class SoDecomposeVec4f:

SoMFVec4f vector

Outputs from class SoDecomposeVec4f:

(SoMFFloat) x

(SoMFFloat) y

(SoMFFloat) z

(SoMFFloat) w

Methods from class SoDecomposeVec4f:


Methods from class SoEngine:

static SoType getClassTypeId()

virtual int getOutputs(SoEngineOutputList &list) const

SoEngineOutput * getOutput(const SbName &outputName) const

SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const

SoEngine * copy() const

static SoEngine * getByName(const SbName &name)

static int getByName(const SbName &name, SoEngineList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This engine takes as input a 4D vector, and decomposes it into four single floating-point values.

The input can have multiple values, allowing the engine to decompose several vectors in parallel.


SoMFVec4f vector
Vector to be decomposed.


(SoMFFloat) x
First component of the vector.

(SoMFFloat) y
Second component of the vector.

(SoMFFloat) z
Third component of the vector.

(SoMFFloat) w
Fourth component of the vector.



File Format/Defaults

DecomposeVec4f {
vector	0 0 0 0

See Also

SoComposeVec4f, SoEngineOutput