SoComposeVec4f.3iv - Man Page

composes 4D vectors from floating-point values

Inherits from

SoBase > SoFieldContainer > SoEngine > SoComposeVec4f


#include <Inventor/engines/SoCompose.h>

Inputs from class SoComposeVec4f:

SoMFFloat x

SoMFFloat y

SoMFFloat z

SoMFFloat w

Outputs from class SoComposeVec4f:

(SoMFVec4f) vector

Methods from class SoComposeVec4f:


Methods from class SoEngine:

static SoType getClassTypeId()

virtual int getOutputs(SoEngineOutputList &list) const

SoEngineOutput * getOutput(const SbName &outputName) const

SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const

SoEngine * copy() const

static SoEngine * getByName(const SbName &name)

static int getByName(const SbName &name, SoEngineList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This engine takes four floating-point inputs and composes a 4D vector.

The input fields can have multiple values, allowing the engine to compose several vectors in parallel. Some inputs may have more values than others. In such cases, the last value of the shorter inputs will be repeated as necessary.


SoMFFloat x
The x component.

SoMFFloat y
The y component.

SoMFFloat z
The z component.

SoMFFloat w
The w component.


(SoMFVec4f) vector
Vector composed of x, y, z, and w.



File Format/Defaults

ComposeVec4f {
x	0
y	0
z	0
w	0

See Also

SoDecomposeVec4f, SoEngineOutput