SoComposeVec3f.3iv - Man Page
composes 3D vectors from floating-point values
Inherits from
SoBase > SoFieldContainer > SoEngine > SoComposeVec3f
Synopsis
#include <Inventor/engines/SoCompose.h>
Inputs from class SoComposeVec3f:
SoMFFloat x
SoMFFloat y
SoMFFloat z
Outputs from class SoComposeVec3f:
(SoMFVec3f) vector
Methods from class SoComposeVec3f:
SoComposeVec3f()
Methods from class SoEngine:
static SoType getClassTypeId()
virtual int getOutputs(SoEngineOutputList &list) const
SoEngineOutput * getOutput(const SbName &outputName) const
SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const
SoEngine * copy() const
static SoEngine * getByName(const SbName &name)
static int getByName(const SbName &name, SoEngineList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
Description
This engine takes three floating-point inputs and composes a 3D vector.
The input fields can have multiple values, allowing the engine to compose several vectors in parallel. Some inputs may have more values than others. In such cases, the last value of the shorter inputs will be repeated as necessary.
Inputs
SoMFFloat x
The x component
SoMFFloat y
The y component
SoMFFloat z
The z component.
Outputs
(SoMFVec3f) vector
Vector composed of x, y, and z.
Methods
SoComposeVec3f()
Constructor
File Format/Defaults
ComposeVec3f { x 0 y 0 z 0 }
See Also
SoDecomposeVec3f, SoEngineOutput