SbViewportRegion.3coin3 man page

SbViewportRegion — The SbViewportRegion class is a viewport within a full window.

The SbViewportRegion class contains information to represent a subview within a window. It stores information about the origin and size of the subview, aswell as the size of the underlying 'full' window.

Synopsis

#include <Inventor/SbViewportRegion.h>

Public Member Functions

SbViewportRegion (void)

SbViewportRegion (short width, short height)

SbViewportRegion (SbVec2s winSize)

SbViewportRegion (const SbViewportRegion &vpReg)

void setWindowSize (short width, short height)

void setWindowSize (SbVec2s winSize)

void setViewport (float left, float bottom, float width, float height)

void setViewport (SbVec2f origin, SbVec2f size)

void setViewportPixels (short left, short bottom, short width, short height)

void setViewportPixels (SbVec2s origin, SbVec2s size)

const SbVec2s & getWindowSize (void) const

const SbVec2f & getViewportOrigin (void) const

const SbVec2s & getViewportOriginPixels (void) const

const SbVec2f & getViewportSize (void) const

const SbVec2s & getViewportSizePixels (void) const

float getViewportAspectRatio (void) const

void scaleWidth (float ratio)

void scaleHeight (float ratio)

void setPixelsPerInch (float ppi)

float getPixelsPerInch (void) const

float getPixelsPerPoint (void) const

void print (FILE *file) const

Friends

int operator== (const SbViewportRegion &reg1, const SbViewportRegion &reg2)

int operator!= (const SbViewportRegion &reg1, const SbViewportRegion &reg2)

Detailed Description

The SbViewportRegion class is a viewport within a full window.

The SbViewportRegion class contains information to represent a subview within a window. It stores information about the origin and size of the subview, aswell as the size of the underlying 'full' window.

Available methods include inquiries and manipulation in both normalized coordinates and pixel coordinates.

Below is a small example showing how the viewport of a viewer class can be modified, within a 'proper' Coin and window system context. Hit 'D' or 'U' to move the viewport region 40 pixels down or up, respectively. Click 'Esc' and zoom with left + middle mouse buttons, to see how the region is defined, where no 3D geometry will be visible outside it. Click 'Esc' again to use 'U' and 'D'.

// Copyright (C) 2000-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

#include <Inventor/Qt/SoQt.h>
#include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/events/SoKeyboardEvent.h>

// ************************************************************

static void
keypresscbfunc(void * userdata, SoEventCallback * keyboardcb)
{
  SoQtExaminerViewer * viewer = (SoQtExaminerViewer *)userdata;

  const SoEvent * event = keyboardcb->getEvent();

  int shift = 0;

  if (SO_KEY_PRESS_EVENT(event, U)) {
    shift = 40;
    keyboardcb->setHandled();
  }
  else if (SO_KEY_PRESS_EVENT(event, D)) {
    shift = -40;
    keyboardcb->setHandled();
  }

  if (keyboardcb->isHandled()) {
    SbViewportRegion vpr = viewer->getViewportRegion();
    SbVec2s size = vpr.getViewportSizePixels();
    SbVec2s origin = vpr.getViewportOriginPixels();
    origin[1] -= shift;
    vpr.setViewportPixels(origin, size);
    viewer->setViewportRegion(vpr);
  }
}

// ************************************************************

int
main(int argc, char ** argv)
{
  QWidget * window = SoQt::init(argv[0]);

  SoSeparator * root = new SoSeparator;
  root->ref();

  root->addChild(new SoCone);

  SoQtExaminerViewer * viewer = new SoQtExaminerViewer(window);

  SoEventCallback * eventcb = new SoEventCallback;
  eventcb->addEventCallback(SoKeyboardEvent::getClassTypeId(),
                            keypresscbfunc, viewer);
  root->insertChild(eventcb, 0);

  viewer->setViewing(FALSE);
  viewer->setDecoration(FALSE);
  viewer->setSceneGraph(root);
  viewer->show();
  SoQt::show(window);

  SoQt::mainLoop();

  delete viewer;
  root->unref();
  return 0;
}

See also:

SbViewVolume

Constructor & Destructor Documentation

SbViewportRegion::SbViewportRegion (void)

The default SbViewportRegion constructor initializes the viewport to fully cover a [100, 100] size window with 72 pixels per inch resolution.

SbViewportRegion::SbViewportRegion (short width, short height)

Construct and initialize an SbViewportRegion instance with the given pixel value window dimensions. The viewport within this window will be set to cover the window completely.

SbViewportRegion::SbViewportRegion (SbVec2s winsizearg)

Construct and initialize an SbViewportRegion instance with the given pixel value window dimensions. The viewport within this window will be set to cover the window completely.

SbViewportRegion::SbViewportRegion (const SbViewportRegion & vpReg)

Copy constructor.

Member Function Documentation

void SbViewportRegion::setWindowSize (short width, short height)

Set the window size in pixels. The viewport rectangle dimensions will stay intact.

See also:

getWindowSize()

void SbViewportRegion::setWindowSize (SbVec2s winsizearg)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

void SbViewportRegion::setViewport (float left, float bottom, float width, float height)

Set up the origin and size of the viewport region in normalized coordinates.

See also:

getViewportOrigin(), getViewportSize(), setViewportPixels().

void SbViewportRegion::setViewport (SbVec2f origin, SbVec2f size)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

void SbViewportRegion::setViewportPixels (short left, short bottom, short width, short height)

Set up the origin and size of the viewport region in pixel coordinates.

See also:

getViewportOriginPixels(), getViewportSizePixels(), setViewport()

void SbViewportRegion::setViewportPixels (SbVec2s origin, SbVec2s size)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

const SbVec2s & SbViewportRegion::getWindowSize (void) const

Returns window dimensions (which are in absolute (i.e. pixel) coordinates).

See also:

setWindowSize().

const SbVec2f & SbViewportRegion::getViewportOrigin (void) const

Return normalized viewport origin coordinates.

See also:

setViewport(), getViewportOriginPixels().

const SbVec2s & SbViewportRegion::getViewportOriginPixels (void) const

Return viewport origin coordinates in pixel values.

See also:

setViewportPixels(), getViewportOrigin().

const SbVec2f & SbViewportRegion::getViewportSize (void) const

Returns the normalized viewport size.

See also:

setViewport(), getViewportSizePixels().

const SbVec2s & SbViewportRegion::getViewportSizePixels (void) const

Returns viewport size in pixel coordinates.

See also:

setViewportPixels(), getViewportSize().

float SbViewportRegion::getViewportAspectRatio (void) const

Returns the aspect ratio of the viewport region. The aspect ratio is calculated as pixelwidth divided on pixelheight.

void SbViewportRegion::scaleWidth (float ratio)

Scale the width of the viewport region.

The scale factor should not make the viewport larger than the window. If this happens, the viewport will be clamped.

The scaling will be done around the viewport region center point, but if this causes the viewport origin to be moved below (0,0), the origin coordinates will be clamped.

See also:

scaleHeight().

void SbViewportRegion::scaleHeight (float ratio)

Scale the height of the viewport region.

The scale factor should not make the viewport larger than the window. If this happens, the viewport will be clamped.

The scaling will be done around the viewport region center point, but if this causes the viewport origin to be moved below (0,0), the origin coordinates will be clamped.

See also:

scaleWidth().

void SbViewportRegion::setPixelsPerInch (float ppi)

Set pixels per inch. Default value is 72.

See also:

getPixelsPerInch().

float SbViewportRegion::getPixelsPerInch (void) const

Get pixels per inch.

See also:

setPixelsPerInch().

float SbViewportRegion::getPixelsPerPoint (void) const

Get pixels per point. A point is defined as something you can put 72 of per inch...

See also:

setPixelsPerInch(), getPixelsPerInch().

void SbViewportRegion::print (FILE * fp) const

Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.

Author

Generated automatically by Doxygen for Coin from the source code.

Referenced By

SbViewportRegion.3coin2(3) is an alias of SbViewportRegion.3coin3(3).

Mon Sep 5 2016 Version 3.1.3 Coin