SDL_WarpMouseGlobal - Man Page
Move the mouse to the given position in global screen space.
Synopsis
#include <SDL3/SDL_mouse.h> bool SDL_WarpMouseGlobal(float x, float y);
Description
This function generates a mouse motion event.
A failure of this function usually means that it is unsupported by a platform.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
Function Parameters
- x
the x coordinate.
- y
the y coordinate.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS