SDL_WaitForGPUSwapchain - Man Page

Blocks the thread until a swapchain texture is available to be acquired.

Synopsis

#include <SDL3/SDL_gpu.h>

bool SDL_WaitForGPUSwapchain(
    SDL_GPUDevice *device,
    SDL_Window *window);

Function Parameters

device

a GPU context.

window

a window that has been claimed.

Return Value

for more information.

Thread Safety

This function should only be called from the thread that created the window.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_AcquireGPUSwapchainTexture(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_SetGPUAllowedFramesInFlight(3)

Referenced By

SDL_AcquireGPUSwapchainTexture(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS