SDL_WaitForGPUSwapchain - Man Page
Blocks the thread until a swapchain texture is available to be acquired.
Synopsis
#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUSwapchain(
SDL_GPUDevice *device,
SDL_Window *window);Function Parameters
- device
a GPU context.
- window
a window that has been claimed.
Return Value
Returns true on success, false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called from the thread that created the window.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_AcquireGPUSwapchainTexture(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_SetGPUAllowedFramesInFlight(3)
Referenced By
SDL_AcquireGPUSwapchainTexture(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS