SDL_WaitForGPUSwapchain - Man Page

Blocks the thread until a swapchain texture is available to be acquired.

Synopsis

#include <SDL3/SDL_gpu.h>

bool SDL_WaitForGPUSwapchain(
    SDL_GPUDevice *device,
    SDL_Window *window);

Function Parameters

device

a GPU context.

window

a window that has been claimed.

Return Value

Returns true on success, false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called from the thread that created the window.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_AcquireGPUSwapchainTexture(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_SetGPUAllowedFramesInFlight(3)

Referenced By

SDL_AcquireGPUSwapchainTexture(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS