SDL_WaitForGPUIdle - Man Page
Blocks the thread until the GPU is completely idle.
Synopsis
#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUIdle(
SDL_GPUDevice *device);Function Parameters
- device
a GPU context.
Return Value
Returns true on success, false on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS