SDL_WaitForGPUIdle - Man Page

Blocks the thread until the GPU is completely idle.

Synopsis

#include <SDL3/SDL_gpu.h>

bool SDL_WaitForGPUIdle(
    SDL_GPUDevice *device);

Function Parameters

device

a GPU context.

Return Value

for more information.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_WaitForGPUFences(3)

Referenced By

SDL_WaitForGPUFences(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS