SDL_WaitForGPUIdle - Man Page
Blocks the thread until the GPU is completely idle.
Synopsis
#include <SDL3/SDL_gpu.h> bool SDL_WaitForGPUIdle( SDL_GPUDevice *device);
Function Parameters
- device
a GPU context.
Return Value
for more information.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS