SDL_WaitForGPUFences - Man Page
Blocks the thread until the given fences are signaled.
Synopsis
#include <SDL3/SDL_gpu.h> bool SDL_WaitForGPUFences( SDL_GPUDevice *device, bool wait_all, SDL_GPUFence *const *fences, Uint32 num_fences);
Function Parameters
- device
a GPU context.
- wait_all
if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
- fences
an array of fences to wait on.
- num_fences
the number of fences in the fences array.
Return Value
for more information.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_SubmitGPUCommandBufferAndAcquireFence(3), SDL_WaitForGPUIdle(3)
Referenced By
SDL_GPUFence.3type(3), SDL_WaitForGPUIdle(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS