SDL_WaitForGPUFences - Man Page

Blocks the thread until the given fences are signaled.

Synopsis

#include <SDL3/SDL_gpu.h>

bool SDL_WaitForGPUFences(
    SDL_GPUDevice *device,
    bool wait_all,
    SDL_GPUFence *const *fences,
    Uint32 num_fences);

Function Parameters

device

a GPU context.

wait_all

if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.

fences

an array of fences to wait on.

num_fences

the number of fences in the fences array.

Return Value

for more information.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_SubmitGPUCommandBufferAndAcquireFence(3), SDL_WaitForGPUIdle(3)

Referenced By

SDL_GPUFence.3type(3), SDL_WaitForGPUIdle(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS