SDL_WaitEvent - Man Page
Wait indefinitely for the next available event.
Synopsis
#include <SDL3/SDL_events.h> bool SDL_WaitEvent(SDL_Event *event);
Description
If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.
As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.
Function Parameters
- event
the SDL_Event structure to be filled in with the next event from the queue, or NULL.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetWindowFromEvent(3), SDL_PollEvent(3), SDL_PumpEvents(3), SDL_WaitEventTimeout(3).
SDL 3.2.20 Simple Directmedia Layer SDL3 FUNCTIONS