SDL_WM_GrabInput man page

SDL_WM_GrabInput — Grabs mouse and keyboard input.

Synopsis

#include "SDL.h"

SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);

Description

Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.

When mode is SDL_GRAB_QUERY the grab mode is not changed, but the current grab mode is returned.

typedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;

Return Value

The current/new SDL_GrabMode.

Info

Tue 11 Sep 2001, 23:01 SDL SDL API Reference