SDL_Vulkan_DestroySurface - Man Page
Destroy the Vulkan rendering surface of a window.
Synopsis
#include <SDL3/SDL_vulkan.h> void SDL_Vulkan_DestroySurface(VkInstance instance, VkSurfaceKHR surface, const struct VkAllocationCallbacks *allocator);
Description
This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface was called after SDL_CreateWindow.
The instance must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled and surface must have been created successfully by an SDL_Vulkan_CreateSurface() call.
If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.
Function Parameters
- instance
the Vulkan instance handle.
- surface
vkSurfaceKHR handle to destroy.
- allocator
a VkAllocationCallbacks struct, which lets the app set the allocator that destroys the surface. Can be NULL.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_Vulkan_GetInstanceExtensions(3), SDL_Vulkan_CreateSurface(3)