SDL_UnregisterApp - Man Page

Deregister the win32 window class from an SDL_RegisterApp call.

Synopsis

#include <SDL3/SDL_main.h>

void SDL_UnregisterApp(void);

Description

This can be called to undo the effects of SDL_RegisterApp.

Most applications do not need to, and should not, call this directly; SDL will call it when deinitializing the video subsystem.

It is safe to call this multiple times, as long as every call is eventually paired with a prior call to SDL_RegisterApp. The window class will only be deregistered when the registration counter in SDL_RegisterApp decrements to zero through calls to this function.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS