SDL_UnregisterApp - Man Page

Deregister the win32 window class from an SDL_RegisterApp call.

Synopsis

#include <SDL3/SDL_main.h>

void SDL_UnregisterApp(void);

Description

This can be called to undo the effects of SDL_RegisterApp.

Most applications do not need to, and should not, call this directly; SDL will call it when deinitializing the video subsystem.

It is safe to call this multiple times, as long as every call is eventually paired with a prior call to SDL_RegisterApp. The window class will only be deregistered when the registration counter in SDL_RegisterApp decrements to zero through calls to this function.

Thread Safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.4.8 Simple Directmedia Layer SDL3 FUNCTIONS