SDL_SetWindowMouseRect - Man Page
Confines the cursor to the specified area of a window.
Synopsis
#include <SDL3/SDL_video.h> bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
Description
Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.
Function Parameters
- window
the window that will be associated with the barrier.
- rect
a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_GetWindowMouseRect(3), SDL_GetWindowMouseGrab(3), SDL_SetWindowMouseGrab(3)
Referenced By
SDL_GetWindowMouseGrab(3), SDL_GetWindowMouseRect(3), SDL_SetWindowMouseGrab(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS