SDL_SetWindowMouseRect - Man Page

Confines the cursor to the specified area of a window.

Synopsis

#include <SDL3/SDL_video.h>

bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);

Description

Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.

Function Parameters

window

the window that will be associated with the barrier.

rect

a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetWindowMouseRect(3), SDL_GetWindowMouseGrab(3), SDL_SetWindowMouseGrab(3)

Referenced By

SDL_GetWindowMouseGrab(3), SDL_GetWindowMouseRect(3), SDL_SetWindowMouseGrab(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS