SDL_SetTexturePalette - Man Page
Set the palette used by a texture.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette);
Description
Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
A single palette can be shared with many textures.
Function Parameters
- texture
the texture to update.
- palette
the SDL_Palette structure to use.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.4.0.
See Also
Referenced By
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS