SDL_SetTexturePalette - Man Page

Set the palette used by a texture.

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette);

Description

Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.

A single palette can be shared with many textures.

Function Parameters

texture

the texture to update.

palette

the SDL_Palette structure to use.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.4.0.

See Also

SDL_CreatePalette(3), SDL_GetTexturePalette(3)

Referenced By

SDL_GetTexturePalette(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS