SDL_SetTextureColorMod - Man Page
Set an additional color value multiplied into render copy operations.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b);
Description
When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
srcC = srcC * (color / 255)
Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.
Function Parameters
- texture
the texture to update.
- r
the red color value multiplied into copy operations.
- g
the green color value multiplied into copy operations.
- b
the blue color value multiplied into copy operations.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_GetTextureColorMod(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)
Referenced By
SDL_GetTextureColorMod(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3).