SDL_SetTextureBlendMode - Man Page
Set the blend mode for a texture, used by SDL_RenderTexture().
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);
Description
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
Function Parameters
- texture
the texture to update.
- blendMode
the SDL_BlendMode to use for texture blending.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_ComposeCustomBlendMode(3), SDL_GetTextureBlendMode(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS