SDL_SetTextureBlendMode - Man Page

Set the blend mode for a texture, used by SDL_RenderTexture().

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);

Description

If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

Function Parameters

texture

the texture to update.

blendMode

the SDL_BlendMode to use for texture blending.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetTextureBlendMode(3)

Referenced By

SDL_ComposeCustomBlendMode(3), SDL_GetTextureBlendMode(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS