SDL_SetTextureAlphaMod - Man Page
Set an additional alpha value multiplied into render copy operations.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha);
Description
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * (alpha / 255)
Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
Function Parameters
- texture
the texture to update.
- alpha
the source alpha value multiplied into copy operations.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_GetTextureAlphaMod(3), SDL_SetTextureAlphaModFloat(3), SDL_SetTextureColorMod(3)
Referenced By
SDL_GetTextureAlphaMod(3), SDL_SetTextureAlphaModFloat(3), SDL_SetTextureColorMod(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS