SDL_SetTextInputArea - Man Page
Set the area used to type Unicode text input.
Synopsis
#include <SDL3/SDL_keyboard.h> bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
Description
Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.
Function Parameters
- window
the window for which to set the text input area.
- rect
the SDL_Rect representing the text input area, in window coordinates, or NULL to clear it.
- cursor
the offset of the current cursor location relative to rect->x, in window coordinates.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetTextInputArea(3), SDL_StartTextInput(3), SDL_StartTextInputWithProperties(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS