SDL_SetSurfaceColorKey - Man Page

Set the color key (transparent pixel) in a surface.

Synopsis

#include <SDL3/SDL_surface.h>

bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);

Description

The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

It is a pixel of the format used by the surface, as generated by SDL_MapRGB().

Function Parameters

surface

the SDL_Surface structure to update.

enabled

true to enable color key, false to disable color key.

key

the transparent pixel.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

This function can be called on different threads with different surfaces.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetSurfaceColorKey(3), SDL_SetSurfaceRLE(3), SDL_SurfaceHasColorKey(3)

Referenced By

SDL_GetSurfaceColorKey(3), SDL_SurfaceHasColorKey(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS