SDL_SetSurfaceBlendMode - Man Page
Set the blend mode used for blit operations.
Synopsis
#include <SDL3/SDL_surface.h> bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
Description
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE.
Function Parameters
- surface
the SDL_Surface structure to update.
- blendMode
the SDL_BlendMode to use for blit blending.
Return Value
for more information.
Thread Safety
This function is not thread safe.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS