SDL_SetSurfaceBlendMode - Man Page
Set the blend mode used for blit operations.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
Description
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to
SDL_BLENDMODE_NONE .
Function Parameters
- surface
the SDL_Surface
structure to update.- blendMode
the SDL_BlendMode
to use for blit blending.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function is not thread safe.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.10 Simple Directmedia Layer SDL3 FUNCTIONS