SDL_SetSurfaceBlendMode - Man Page

Set the blend mode used for blit operations.

Synopsis

#include <SDL3/SDL_surface.h>

bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);

Description

To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE.

Function Parameters

surface

the SDL_Surface structure to update.

blendMode

the SDL_BlendMode to use for blit blending.

Return Value

for more information.

Thread Safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetSurfaceBlendMode(3)

Referenced By

SDL_GetSurfaceBlendMode(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS