SDL_SetRenderViewport - Man Page
Set the drawing area for rendering on the current target.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);
Description
Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.
The area's width and height must be >= 0.
Each render target has its own viewport. This function sets the viewport for the current render target.
Function Parameters
- renderer
the rendering context.
- rect
the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetRenderViewport(3), SDL_RenderCoordinatesToWindow(3), SDL_RenderViewportSet(3).