SDL_SetRenderTextureAddressMode - Man Page
Set the texture addressing mode used in SDL_RenderGeometry().
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode);
Function Parameters
- renderer
the rendering context.
- u_mode
the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry().
- v_mode
the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry().
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.4.0.
See Also
SDL_RenderGeometry(3), SDL_RenderGeometryRaw(3), SDL_GetRenderTextureAddressMode(3)
Referenced By
SDL_GetRenderTextureAddressMode(3), SDL_RenderGeometry(3), SDL_RenderGeometryRaw(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS